Large City: Mo̠z Ge̜ Hadfow

Mo̠z Ge̜ Hadfow

Mo̠z Ge̜ Hadfow
Example Wood Elf architecture.
StateIrus
ProvenceVlekëkvluz Diocese
Sub ProvenceGo̠wktōzi̽ Parish
RegionNanline Prairie
Founded1165
Community LeaderLord Thugguhz
Area68 km2 (27 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation4908 m (16102 ft)
Average Yearly Precipitation149 cm/y (58 in/y)
Population16025
Population Density235 people per km2 (593 people per mi2)
Town AuraConjuration
Naming
Native nameMo̠z Ge̜ Hadfow
Pronunciation/mo̠z/ /ge̜/
Direct Translation[basic] [irony]
Translation[Not Yet Translated]

Mo̠z Ge̜ Hadfow (/mo̠z/ /ge̜/ [basic] [irony]) is a subtropical Large City located in Go̠wktōzi̽ Parish, Vlekëkvluz Diocese, within the Irus.

The name Mo̠z Ge̜ Hadfow is derived from the Goblin language, as Mo̠z Ge̜ Hadfow was founded by Ubleth, who was culturaly Wood Elf.

Climate

Mo̠z Ge̜ Hadfow has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 20°C (68°F). Mo̠z Ge̜ Hadfow receives an average of 149 cm/y (58 in/y) of precipitation, most of which comes in the form of rain during the spring. Mo̠z Ge̜ Hadfow covers an area of nearly 68 km2 (27 mi2), and an average elevation of 4908 m (16102 ft) above sea level.

Overview

Mo̠z Ge̜ Hadfow was founded durring the late 13th century in winter of the year 1165, by Ubleth. The establishment of Mo̠z Ge̜ Hadfow was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Mo̠z Ge̜ Hadfow's construction back out of the project. Ubleth pushed on reguardles, and Mo̠z Ge̜ Hadfow was finished, but starts off as a terible place to live.

Mo̠z Ge̜ Hadfow was built using the conventions of Wood Elf durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Mo̠z Ge̜ Hadfow is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Mo̠z Ge̜ Hadfow is was constructed arround several spacious flagstone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Mo̠z Ge̜ Hadfow's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. The city's budget oriented have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

Mo̠z Ge̜ Hadfow seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are reading. The entire city feels like a library, with those not reading remaining quite to not disturb those who have their nose in a book. The longer you remain in Mo̠z Ge̜ Hadfow the more you start to wonder if you’ve entered some strange open-concept University rather than a city, but you can’t quite say such with certainty.

Civic Infrastructure

Mo̠z Ge̜ Hadfow possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Mo̠z Ge̜ Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Mo̠z Ge̜ Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mo̠z Ge̜ Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mo̠z Ge̜ Hadfow's parks.

Mo̠z Ge̜ Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mo̠z Ge̜ Hadfow.

Mo̠z Ge̜ Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Mo̠z Ge̜ Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mo̠z Ge̜ Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Mo̠z Ge̜ Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mo̠z Ge̜ Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mo̠z Ge̜ Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mo̠z Ge̜ Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mo̠z Ge̜ Hadfow's public wards, blessings, and other arcane systems.

Mo̠z Ge̜ Hadfow has an Scientific Academy which provides higher education in the natural sciences.

Mo̠z Ge̜ Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Mo̠z Ge̜ Hadfow's grid is powered by hydrogalvanic generators.

Mo̠z Ge̜ Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Mo̠z Ge̜ Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Mo̠z Ge̜ Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Mo̠z Ge̜ Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mo̠z Ge̜ Hadfow's natural decorations nor waterways.

Mo̠z Ge̜ Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Mo̠z Ge̜ Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mo̠z Ge̜ Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Religious leaders are influential in almost any community, but in Mo̠z Ge̜ Hadfow they make up the final authorities. It may be an explicit theocracy, with rule by the clerics of a particular faith, or a temple might be so important and powerful that the official leaders are helpless to resist its will. The locals can be expected to be loyal adherents to the faith, or else the less pious majority is deeply intimidated by the religion’s believers.

Mo̠z Ge̜ Hadfow's garrison was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Mo̠z Ge̜ Hadfow there are no smells.

The Lurker in Light near Mo̠z Ge̜ Hadfow are known to be a mutant strain of the creature.

Mo̠z Ge̜ Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves square dance to channel Transmutation energies of tier 1 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 29
  • Farmers: 47
  • Farm Laborer: 69
  • Hunters: 53
  • Milk Maids: 44
  • Ranchers: 21
  • Ranch Hands: 43
  • Shepherds: 40
    • Farmland: 64901 m2
    • Cattle and Similar Creatures: 4006
    • Poultry: 48075
    • Swine: 3205
    • Sheep: 160
    • Goats: 32
    • Horses, Mounts, and Beasts of Burden: 1602

Craftsmen

  • Arms and Toolmakers: 32
  • Blacksmiths: 32
  • Bookbinders: 21
  • Buckle-makers: 21
  • Cabinetmakers: 34
  • Candlemakers: 64
  • Carpenters: 54
  • Clothmakers: 42
  • Coach and Harness Makers: 16
  • Coopers: 41
  • Copper, Brass, Tin, Zinc, and Lead Workers: 22
  • Copyists: 14
  • Cutlers: 13
  • Fabricworkers: 35
  • Farrier: 118
  • Furriers: 10
  • Glassworkers: 53
  • Gunsmiths: 36
  • Harness-Makers: 15
  • Hatters: 30
  • Hosiery Workers: 11
  • Jewelers: 18
  • Leatherwrights: 39
  • Locksmiths: 16
  • Matchstick makers: 23
  • Musical Instrument Makers: 21
  • Painters, Structures and Fixtures: 19
  • Paper Workers: 25
  • Plasterers: 21
  • Pursemakers: 28
  • Roofers: 17
  • Ropemakers: 15
  • Rugmakers: 15
  • Saddlers: 30
  • Scabbardmakers: 36
  • Scalemakers: 16
  • Scientific, Surgical, and Optical Instrument Makers: 10
  • Sculptors, Structures and Fixtures: 15
  • Shoemakers: 15
  • Soap and Tallow Workers: 50
  • Tailors: 86
  • Tanners: 20
  • Upholsterers: 23
  • Watchmakers: 21
  • Weavers: 42
  • Whitesmiths: 12

Merchants

  • Adventuring Goods Retellers: 11
  • Arcana Sellers: 11
  • Beer-Sellers: 22
  • Booksellers: 25
  • Butchers: 41
  • Chandlers: 39
  • Chicken Butchers: 42
  • Entrepreneurs: 16
  • Fine Clothiers: 47
  • Fishmongers: 45
  • Florists: 9
  • Potion Sellers: 28
  • Resellers: 66
  • Spice Merchants: 21
  • Wine-sellers: 32
  • Wheelwright: 24
  • Woodsellers: 15

Service workers

  • Bakers: 80
  • Barbers: 74
  • Coachmen: 22
  • Cooks: 66
  • Doctors: 35
  • Gamekeepers: 24
  • Grooms: 13
  • Hairdressers: 48
  • Healers: 43
  • Housekeepers: 48
  • Housemaids: 100
  • House Stewards: 48
  • Inns: 15
  • Laundry maids: 32
  • Maidservants: 59
  • Nursery Maids: 29
  • Pastrycooks: 55
  • Restaurateur: 64
  • Tavern Keepers: 76

Specialized Laborer

  • Ashworkers: 23
  • Bleachers: 14
  • Chemical Workers: 9
  • Coal Heavers: 31
  • In-Town Couriers: 35
  • Long Haul Couriers: 36
  • Dockyard Workers: 32
  • Gas Workers: 7
  • Hay Merchants: 13
  • Leech Collectors: 40
  • Millers: 38
  • Miners: 38
  • Oilmen and Polishers: 26
  • Postmen: 34
  • Pure Finder: 20
  • Skinners: 57
  • Sugar Refiners: 9
  • Tosher: 25
  • Warehousemen: 50
  • Watercarriers: 33
  • Watermen, Bargemen, etc.: 45

Skilled Laborers

  • Accountants: 20
  • Alchemist: 23
  • Clerk: 35
  • Dentists: 15
  • Educators: 43
  • Engineers: 22
  • Gardeners: 16
  • Mages: 11
  • Plumbers: 16
  • Pharmacist: 19
  • Professors: 6
  • Scientists: 11
  • Wizards: 7

Civil Servants

  • Adventurers: 14
  • Bankers: 22
  • Civil Clerks: 37
  • Civic Iudex: 17
  • Consultants: 10
  • Exorcist: 36
  • Fixers: 19
  • Kami Clerk: 29
  • Landlords: 30
  • Lawyers: 19
  • Legend Keepers: 28
  • Militia Officers: 178
  • Monks, Monastic: 47
  • Monks, Civic: 47
  • Historian, Oral: 36
  • Historian, Textual: 18
  • Policemen, Sheriffs, etc.: 36
  • Priests: 76
  • Rangers: 21
  • Rat Catchers: 23
  • Scholars: 24
  • Spiritualist: 32
  • Slayers: 9
  • Storytellers: 58
  • Military Officers: 51

Cottage Industries

  • Brewers: 50
  • Comfort Services: 57
  • Enchanters: 17
  • Herbalists: 17
  • Jaminators: 53
  • Needleworkers: 57
  • Potters: 28
  • Preserve Makers: 47
  • Quilters: 24
  • Seamsters: 94
  • Spinners: 51
  • Tinker: 18
  • Weaver: 40

Artists

  • Actors: 16
  • Architects: 6
  • Bards: 25
  • Costumers: 9
  • Dancers: 19
  • Drafters: 10
  • Engravers: 12
  • Fine Furniture Carpenters: 7
  • Glaziers: 17
  • Inlayers: 15
  • Musicians: 45
  • Painters, Art: 8
  • Playwrights: 17
  • Sculptors, Art: 14
  • Wood Carvers: 51
  • Writers: 61

Produce Industries

  • Butter Churners: 50
  • Canners: 45
  • Cheesmakers: 51
  • Ice Merchants: 7
  • Millers: 32
  • Picklers: 26
  • Smokers: 20
  • Stockmakers: 18
  • Tobacconists: 25
  • Tallowmakers: 36

6060 of Mo̠z Ge̜ Hadfow's population work within a Foundational Occupation.

9164 of Mo̠z Ge̜ Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 801 (5%) are noncontributers.

Points of Interest

Mo̠z Ge̜ Hadfow is known for its unusual rock formations.

POI

History

The the a cathedral of Augury, an a cathedral imbued with notable amounts of Augury energies was created near Mŏr Ja̋dvŏrlä Ni̋ēkēä by in time immemorial, reportedly some time during the late 2nd century.

History